Mar 30, 2012 Yakuza 4 Wiki Guide Table of Contents. Substories part 5. Top Contributors: IGN-GameGuides, xisadz, Thinaran. Last Edited: 30 Mar 2012 4:21 pm. Edit (Classic) Edit (Beta) Flag; View History; Yakuza 4 Substories. Akiyama; Saejima; Tanimura; Kiryu; Amon; Amon. After completing all 62 other substories, enter New Serena as Kiryu to.
=Part 1: AkiyamaPart 2: SaejimaPart 3: TanimuraPart 4: KiryuFinale: Requiem
Chapter 4: The Promise
After Kido leaves, run over to Elise to check up on Lily. You'll receive another 100,000 yen in discretionary funds to further improve Lily's looks, so dress her up as you see fit. Do a lap around the club's floor to get an idea of what the clients are looking for, then head back to the dressing room. The Mermaid Dress is particularly flattering, as Lily works well with conservative fashions. You have three attempts in which to get her a few clients.
Once that's over with, leave the club via the back room. Your next stop is Marimba, the bar in the Champion District. Inspect the items on the club's owner's desk four times before you leave.
Return to Sky Finance, and Akiyama will automatically head to the roof. As instructed, take a photo of the girl across the street to achieve your first Revelation. Push the three buttons in sequence during the ensuing action scene, then pick 'The way he was leaping and bouncing was amazing' to learn the Essence of Triple Strike.
After you check on Lily, head back out onto Tenkaichi Street and go south to speak with the two high school girls. As they say, go north to Theater Square in pursuit of Midorikawa, where you'll end up fighting six yakuza. The new Essence of Triple Strike ability is amazing in this fight, and using it as often as possible will end the battle in no time.
You need to go to the Theater Underground, but your most obvious way down there, the tunnel underneath the Kamuro Theater, is blocked. Speak to some bums near the escalators, then go to the north side of the Millennium Tower and use the blue door there to reach the Millennium Tower Underground.
Turn west and take out the five yakuza in the Theater Underground's electrical substation, then kick down the Destructible Door between you and the stairs. With your new homeless buddy Sukegawa by your side, take out everyone you see.
While you're down here, you'll encounter the Professor, who's working on a weird gadget on Theater Underground B1. You can come back in later chapters to invest in his project, which is a homemade fighting simulator. If you invest a total of 700,000 yen to complete the IF7-R, you can use it to fight past bosses and upgrade your characters.
When you reach the locked door, take the Shape Memory Spring nearby, then backtrack to find Kakuda the locksmith, who's hiding among all the makeshift steel shelters. He's your ticket to get through a series of locked doors between you and Midorikawa, who's in the theater's office.
In phase one of the ensuing fight, Midorikawa's armed with his pistol. An individual hit from a gun doesn't do that much damage, because this is a Japanese game and guns are not endowed with sufficient manly spirit, but they'll probably knock you over. Once you're on the floor, Midorikawa will just keep shooting, and that adds up fast. The best way to deal with this is to stay on top of him, continually battering him with Akiyama's kick strings; if you run away for long enough to pick up a chair or the desk, Midorikawa will simply shoot you.
After he drops, take out the three goons who rush in to cover him. The first one has another pistol, so take it away from him and use it to dispose of the other two. After they're taken care of, Midorikawa reappears, waving a chainsaw.
On higher difficulties, this fight has very little margin for error. On Normal or lower, however, this is apparently some kind of Nerf chainsaw and does surprisingly little damage. You can grapple Midorikawa to set up an Essence of Finishing for big damage, or just use the knockdown after a grab to buy time and bludgeon him with the office furniture. The biggest threat he poses is that when he's attacking, you can't block and any contact he makes with you will knock Akiyama over.
After you beat Midorikawa, stop at Sky Finance before heading to Elise. Lily's outfit should still be just fine after your last game of Not-Princess-Maker, so train her conversation skills instead, then let her rest to reduce her stress level. Don't give her any tips on her appearance, as it stresses her out.
With that sorted, go right back to Sky Finance, then turn right around and head back to Millennium Tower. Go through the doors on the building's south face this time like a normal person, then down the escalators and use the elevators in the back to reach the roof.
After your chat with Lily, go back to Sky Finance again for a chase sequence. You can't actually catch Hana here, but all you have to do is keep pace with her.
Hana's absence from Sky Finance for the remainder of the game means that many of Akiyama's substories are temporarily off-limits. If you want to complete one at this point, go sit in Akiyama's office chair and opt to 'reminisce.'
Finally, to complete the chapter and this part of the game, go back to Elise. The yakuza boss monopolizing your karaoke machine is Minami, who's a lot tougher than he looks. Initially, he's not much to speak of, and mostly soaks up punishment, but he can land a stun out of nowhere, and has a HEAT move where he sprays wine into your face. The more damage he takes, the faster he gets, until you won't be able to keep up with him. Until this point, Akiyama could win most fights just by slamming kicks into an enemy's block until he did something stupid; against Minami, you have to focus on defense and watch for an opening.
Chapter 3: Trouble in the Tojo Clan After you win a fight with a couple of unremarkable thugs, chase down Saigo's student. At a full run, Akiyama corners like a cruise missile, so your biggest problem is getting caught on obstacles.
On a straightaway, you're much faster than Saigo's student, and can easily tackle him to the ground.Saigo now takes up a position on the rooftop above Theater Square, and offers Akiyama courses in running, shooting, and dealing with gun-wielding opponents. Any health you lose over the course of Saigo's challenges is still gone when you're done, but if he inflicts a knockout blow against you, you won't die. While Saigo's lessons are pretty brutal, there's nothing in his rulebook about healing up during the fight, so you can 'buy' your way through them by shotgunning energy drinks.Clearing all six of Saigo's battles unlocks more HEAT moves for Akiyama, and completes the 'Saigo's Training' optional challenge. Your reward is the Sacred Tree Armor, part of an item set that renders you immune to enemy gunfire.After you meet Saigo, you're on your own again. Head back to Sky Finance for another lengthy cutscene, then take Lily out shopping. Milestone is in the Underground Mall, accessible on Showa Street south of Sky Finance, and Le Marche is on Showa at ground level.
Dress Lily up in the items you picked out for her.